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VMGs (in red) include the two patrolling the square and the area outside the house with the weapons cache (#s 3 & 4) the one pacing the upstairs of the house with the weapons cache (#5) the one patrolling the filling station and its neighboring buildings (#6) and the one patrolling the block immediately southeast of the square (#7).įMGs, as their name implies, are wonderfully mindless and predictable in their routines-at a given timestamp in gameplay, no matter how many times you replay it, they’ll be found doing the very same thing at the very same point: passing a certain building, pausing at a certain spot, or turning to double back at the ends of their routes. FMGs (indicated in blue) include the one at the gated entrance to town (#1) the one sleeping in the attic (#2) the two pacing from the churchyard to just beyond the filling station (#s 8 & 9) the two pacing from the house with the attic and along that southwestern stretch of road to just beyond the churchyard (#s 10 & 11) and the two chatting in the square (#s 12 & 13). The enemy soldiers fall into two categories I’ll refer to as, for lack of better terms, “Fixed-Movement Guards” (“FMGs”) and “Variable-Movement Guards” (“VMGs”). As a rule of thumb, once the enemy starts shooting and/or shouting, it’s over. In order to score the prize, as everyone knows, you must take out these first 13 soldiers “without being detected.” This means without being spotted or having your position triangulated. (For convenience, we’ll assume the map has a traditional orientation, with north pointing to the top). The map of Saint Pierre, with markings of my own to show the location or path of the 13 soldiers you must eliminate at the start of the challenge. Given the random nature of the challenge (more on that in a second), it’s impossible to draw up a step-by-step how-to, so here are a few insights I hope will help. Instead of replying to each, I thought it’d be better to post my tips here, for what they’re worth. Even the V2 rocket itself counts.Since uploading a playthrough to YouTube, I’ve received a few requests for advice on tackling the “Secret Service” achievement/trophy in Saint Pierre.
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Missiles, rockets, tanks, trucks, fuel tanks, and so forth, will all count. DetonatorĪny object or vehicle that has the red cap on it can be shot to go towards this achievement/trophy. There is also no distance requirement, so any close enemy can be shot through his eye as well. Usually head shots right in the face will land a shot through the eye without much trouble. When you tag an enemy through his eye, you’ll know that you have hit it bang on as you’ll see his eyeballs during the x-ray kill-cam. Not all enemies will have them, so you’ll need to keep your eyes open for them. When you have a distant enemy scoped, look for the round grenade just below his belt. You’ll also need to make sure that the enemy is over 100 meters away. To nab this, you’ll need to snipe a grenade that is hanging on an enemy’s belt. Snipe a grenade on an enemy's webbing from 100m
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Once you and your partner have completed Kreuzberg HQ, Opernplatz, and Schoneberg Streets, this will unlock. There are three Overwatch co-op missions that need to be completed to get this achievement/trophy. Just as the description says, simply survive 10 matches of the Bombing Run mode on any or all the maps and this is yours. Then bring them back and repeat over and over until this pops.
#SNIPER ELITE V2 ACHIEVEMENT GUIDE PATCH#
An easy way to do this is to have your partner walk through a patch of fire until they drop. Each time your partner drops, you will have a limited amount of time to get to their position and get them back on their feet. When you are playing co-op with your partner, you need to give them a pick-me-up ten times. Resuscitate your partner in co-op 10 times